{"id":202511,"date":"2021-11-18T15:39:33","date_gmt":"2021-11-18T14:39:33","guid":{"rendered":"https:\/\/polishscience.pl\/?p=202511"},"modified":"2021-11-18T15:39:33","modified_gmt":"2021-11-18T14:39:33","slug":"catholic-university-of-lublin-to-hold-national-scientific-conference-various-aspects-of-the-game-and-gamification-in-the-culture-of-the-21st-century","status":"publish","type":"post","link":"https:\/\/www.polishscience.pl\/en\/catholic-university-of-lublin-to-hold-national-scientific-conference-various-aspects-of-the-game-and-gamification-in-the-culture-of-the-21st-century\/","title":{"rendered":"Catholic University of Lublin to hold National Scientific Conference &#8220;Various aspects of the game and gamification in the culture of the 21st century&#8221;"},"content":{"rendered":"<p><strong>The Department of Didactics of Literature and Polish Language of the Catholic University of Lublin (KUL) and the Scientific Club of Digital Humanities of the Catholic University of Lublin are organizing on December 6-7, 2021 the National Scientific Conference &#8220;Various aspects of game and gamification in the culture of the 21st century&#8221;.<\/strong><\/p>\n<p>The conference is aimed at students, doctoral students and researchers.\u00a0During the event, the organizers would like games and gamification to become the subject of research reflection of specialists representing various scientific disciplines.<\/p>\n<p>The presentations and papers during the conference will concern, among others,\u00a0such issues as: the role of games in culture;\u00a0ethnography of gamers, ethnography of the game industry;\u00a0game history;\u00a0representation of national heritage in games;\u00a0the use of games in formal and informal learning;\u00a0game theme in literature;\u00a0computer games as a battlefield for historical truth;\u00a0economic and social aspects of games;\u00a0e-sport and traditional sports.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Department of Didactics of Literature and Polish Language of the Catholic University of Lublin (KUL) and the Scientific Club of Digital Humanities of the Catholic University of Lublin are organizing on December 6-7, 2021 the National Scientific Conference &#8220;Various aspects of game and gamification in the culture of the 21st century&#8221;. The conference is [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[23,29],"tags":[],"_links":{"self":[{"href":"https:\/\/www.polishscience.pl\/en\/wp-json\/wp\/v2\/posts\/202511"}],"collection":[{"href":"https:\/\/www.polishscience.pl\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.polishscience.pl\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.polishscience.pl\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.polishscience.pl\/en\/wp-json\/wp\/v2\/comments?post=202511"}],"version-history":[{"count":0,"href":"https:\/\/www.polishscience.pl\/en\/wp-json\/wp\/v2\/posts\/202511\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.polishscience.pl\/en\/wp-json\/wp\/v2\/media?parent=202511"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.polishscience.pl\/en\/wp-json\/wp\/v2\/categories?post=202511"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.polishscience.pl\/en\/wp-json\/wp\/v2\/tags?post=202511"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}